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Presentable liberty prequel
Presentable liberty prequel












presentable liberty prequel

You’re in a prison run by a man called Doctor Money-this is your first clue you’re either in a dystopia or the U.S.-and you’re one of the only people safe from an epidemic decimating the population due to your solitary confinement. You start to piece together more information about your situation from the letters that follow. The first one you receive is tattered and dark, from a friend named Salvadore. The core mechanic of “Presentable Liberty” is its letter-receiving feature, which lets you read messages sent to you by various characters. An analog clock on the wall ticks down the seconds-until, after a few moments of stillness, a letter slides in from under the door. There’s a large metal door and a window, neither of which you can go through. You start in a small room with a bed and a bug on the floor. Simply put, it’s staggeringly basic-yet that simplicity only serves to bolster the core narrative.

presentable liberty prequel

Design-wise, the game is exceedingly simple using a conventional game engine, it all could be created in the span of a few hours.

PRESENTABLE LIBERTY PREQUEL PC

“Presentable Liberty” is a PC game released in 2017 by the late Robert “Wertpol” Brock as part of the “Menagerie” series. As such, I find it exceedingly ironic that one of the most compelling artistic video games I’ve played gains its power from the lack of control it gives you. Increased power in a game tends to make its story that much more impactful. The stakes of a plot are higher when you’re the one making the choices, rather than simply watching a character act on their own. Ostensibly, we play video games because they give us a degree of power and responsibility unattainable in the real world.














Presentable liberty prequel